Arcanists

= The Arcanists =

The boiling contents of the Guild's pressure cooker. The people always have a voice, and the harsher the means to eradicate it ,  the louder it speaks. A rag-tag collection of spellcasters and deviants, the Arcanists seek to undermine and defy the Guild. But it is always a matter of time before the oppressed rise up to become the oppressors, and those voices who speak loudest for the people are also speaking the loudest for themselves.

A faction of fragile spellcasters, backed by lots of constructs and beasts. Magical attacks, whether in melee or at range, are a common sight in these crews, with a wide variety of elemental spells (fire, ice, electricity) dealing death from a distance. The huge variety of constructs provide melee power and durability. Beasts are also commonly found in this faction, though they tend to be 'glass cannons' - high speed and damage with low resilience.

Masters
Marcus -  The Beast Master. Not a lot of direct damage spells. With his crew of beasts, Marcus plays an aggressive game of hit-and-run. (crew list)

Mei Feng -  The Human Freight Train. Dual Faction Ten Thunders. Can leapfrog convoy along chains of friendly Constructs, and bounce from opponent to opponent in long chains of Strikes, Spells, and Triggers. A melee spellcaster. (crew list)

Ramos -  The Cyber-Spider Summoner. He has some direct damage electrical spells, but for the most part Ramos specializes in summoning mechanical spiders that move up and kill/detonate vs. enemy models. (crew list)

Rasputina -  The Ice Witch. Slow, but very good at dealing damage by throwing ice magic through her minions from a safe distance away. (crew list)

Ironsides -  The Union Brawler. No subtle magician, Ironsides is a fearless bare-knuckles street brawler. She accumulates Adrenaline when she's surrounded and attacks, and takes a swing back when anyone attacks her. (crew list)

Kaeris -  The Fire Witch. Sets friend and foe alike on fire for a variety of beneficial effects. (crew list)

Colette du Bois -  The Illusionist. Manipulates and moves around quickly, using Scheme Markers as resources and leading a team of elegant Showgirls. (crew list)

Sandeep Desai -  The Enlightened Sage. Lets other models use his actions, and summons Gamin with unique upgrades as well as his deadly totem Banasuva. (crew list)

Henchmen

 * Amina Naidu
 * Carlos Vasquez
 * Cassandra
 * Joss
 * Kandara
 * Kudra
 * Myranda
 * Paul Crockett
 * Snowstorm
 * The Captain
 * The Firestarter

Totems

 * Banasuva (Sandeep Desai)
 * Brass Arachnid (Ramos)
 * Emberling (Mei Feng)
 * Essence of Power
 * Eternal Flame (Kaeris)
 * Jackalope (Marcus)
 * Mechanical Dove (Colette du Bois)
 * Mouse (Ironsides)
 * Wendigo (Rasputina)

Enforcers

 * Angelica
 * Arcane Emissary
 * The Beast Within (see also Ferdinand Vogel)
 * Blessed Of December
 * Cojo
 * Envy
 * Howard Langston
 * Ice Golem
 * Mechanical Rider
 * Neil Henry
 * Oxfordian Mage
 * Rail Golem
 * Sabertooth Cerberus
 * Shastar Vidiya Guard

Minions

 * Arcane Effigy
 * Coryphee
 * Coryphee Duet
 * December Acolyte
 * Ferdinand Vogel (also see The Beast Within)
 * Fire Gamin
 * Gunsmith
 * Hoarcat Pride
 * Ice Dancer
 * Ice Gamin
 * Large Arachnid
 * Medical Automaton
 * Metal Gamin
 * Moleman
 * Performer
 * Poison Gamin
 * Rail Worker
 * Razorspine Rattler
 * Scorpius
 * Slate Ridge Mauler
 * Silent One
 * Soulstone Miner
 * Steam Arachnid
 * Steam Arachnid Swarm
 * Union Miner
 * Union Steamfitter
 * Willie
 * Wind Gamin

Peons

 * Electrical Creation
 * Malifaux Raptor
 * Mannequin
 * Mobile Toolkit

= Ownership = Unless otherwise stated, all names and images on this site are property of Wyrd Miniatures, LLC. (Link)